Tuesday, October 17, 2006

A Funny Thing Happened On the Way to Being¿Frisked!


Big doings on the stage over at HAZARD Studios. I have been drawing my behind off in regards to commissions and the like. It seems like my stint of doing some sketches for certain publishers is really paying off as some of my work is starting to get a bit more notoriety. I have been getting a lot of "personal commissions" as well as a new project that came down the pipe just the other day. All is well on the drawing front and I seem to be improving as I go (although I could use a secretary as I am running out of arms to hold, the coffee, pencil, drawing board, phone, keyboard and the obligatory bagel cuz I needed a snack. Whew!).

My wife is still in basic training and I am counting the days until she gets back. Anyone who feels like writing a little something should type it up and email it to me and I can send it to her. Well wishes and comforting thoughts would be most appreciated and definitely worth the effort (as a soldier myself…the greatest thing in the world when you are away from home is getting mail.). She has graduated Basic Training and has moved on to the Advanced Training portion or her time away. If all goes according to plan she will graduate in mid December. If not I will be staging an assault down to Fort Leonard Wood to rescue her from the "malcontents" who have her.

One of the things that has been suffering lately has been Project 13 and the book I am having published. Due to me going back into the military and consequently being nominated as Soldier of the Year and going out for a special team within my unit…my time after I work my "real" job has dwindled down to none. I have barely enough time to go and work out (throwdown style) anymore as I am constantly running, obstacle coursing, or training to snipe some one in the eyeball. I know it sounds kinda gruesome but hey…I’m a soldier…what did you think that I did?

Project 13 was supposed to be released during late October and if I refused to sleep (like I did last night) I might be able to pull it off. I think a wink or two is in order for the month and I will probably not be able to get it out until at least December (which would be nice for Christmas). Realistically though, it will probably not see the printed page until just after 2007. I am very bummed about the whole affair but I am caught between a rock and a scary place.

One good thing coming from all of this is that our first Art Pack, from illustrator Jason Tavares, will be coming out this month. Jason came out with a few dark black and whites that are best described as Cinematic Toon style that capture the grim and forboding flavor of some of the modern horror genre. He did this while keeping the images light and fun enough to be used for a younger (early teen) audience. The pack will go on sale as of Monday of next week and will be available with an open license, allowing publishers and players alike to freely use the inks.

Keep those commissions rolling in so that HAZARD Stds. can become one of the keystone places on the net to get quality illustrations at an affordable price. I just wanted to thank the publishers who have recently stepped up to the plate to throw us some published work. We appreciate the opportunity. I also want to thank certain Sleep Deprived and Mechanized individuals for getting my name out there.

Regards,
Walt

Tuesday, October 03, 2006


The thing about nostalgia that gets me every time is that you can never really go home again. I was approached two weeks ago about re-launching the Korranberg Chronicle when some people of the Yahoo Eberron group were talking about it. They were saying that it was a tragedy that the paper had been allowed to lapse and that they were hoping to see it resurrected. The problem with that is that there were three people doing a six people job. We generated a lot of interest on the group but only have two or three people writing articles. I am tentatively looking to restart it but the problem I saw in the past is already rearing its ugly head. This is a FAN project. That means that it is run by the fans for the fans. What that also means is that we have no official sanction from Wizards of the Coast to produce such a periodicle. Long and short of it is that no one is being paid for this. When there is no money changing hands, people have a tendency to start off with fervor and then die out with a whisper. Every one wants to be a part of the project but no one wants to do the work.

If the Chronicle does come back…this is what we are looking to do.

-We are looking to have better access for the fans to produce articles and thus have the adventures of the average gaming group make it into the pages. After all, what good is reporting news if there is no real connection to the fans.

-We are looking to produce a way to generate articles that people can produce in Chronicle format and hand to their players..

-We need to have a consistent influx of material that we can populate the pages of the actual periodical. The only way to do this is to keep people interested and keep them writing. Our success relies on the success of Eberron. The thing we should decide is whether or not this is a one man operation. If it is then I could produce articles much like the Sharn Inquisitive. One article every few weeks. But to do things on the magnitude of the Old Chronicle we need people and pens producing articles.

Eberron is one of those settings that either you love or you hate. A lot of people are against the setting because it is a drastic departure from the normal fantasy realm. I say GREAT! It is about time. How many J.R.R. Tolkien, Jack Vance, and Robert E. Howard clones do we need. Although I enjoy many fantasy authors, the genre has become stale as of late. The tales in Eberron are fantastic but theyare not new. Just the trappings and how they are used in the stories are new. It is kind of like shining up an old penny. You make it bright and interesting even though nothing much has changed.

On the HAZARDous front, HAZARD Studios has been beating around the bush on a few projects that have unfortunately taken a back seat to my military career. I am starting to better balance things on that side of my life with the rest of it and things are starting to come back into play. On Tuesday, we will be uploading the second part of the short story, Blast from the Past. Also next week you can expect some new artwork as well as upcoming news on the Chronicle, Project 13, and the impending finish of Power and Glory.

Regards,
Walt

Sunday, October 01, 2006

Sunday, 1 October 2006

My wife is currently going through basic training. As some one who has been there myself, I know that it is hard to stay motivated. I try to write her every day and make sure that I put in plenty to make her feel motivated and let her know that there are plenty of people here who want to see her succeed. So in keeping with this I decided to include my:

10 rules to becoming a Superhero!!!
1. Being a superhero is a lonely job that will set you apart from those around you. Accepting that excellence always rises above mediocrity, you will be confronted by this.

2. The more severe the forging process, the better the steel. When metal is forged, it takes intense heat, cold, and battering to forge and strengthen it. This is called tempering. The longer you temper metal, the stronger it becomes.

3. Being a superhero does not mean that you have super powers! This is important as heroes like Batman or Ironman never had powers. They were just passionate people who followed their convictions.

4. Being exceptional on the inside sometimes has to be hidden on the outside. Peter Parker’s alter ego was called Incredible, Amazing, and Spectacular. Peter Parker was anything but these things until he showed off who he really was.

5. Many times during a Hero’s career, the same people they attempt to help can turn on them. By showing dynamic virtues and saving the day, people come around to the hero again. The hero often realizes that the average person is an idiot and deserves pity and not hatred.

6. Special people simplify and solve, not complicate problems.

7. Train constantly for the worst possible scenario so when average problems present themselves they never seem that bad. If you train to catch a 100 mile an hour fastball… something thrown at 60 seems easy and something thrown at 110 is not that big a stretch.

8. Always remember the trials and troubles that forged you into a hero so you can learn from them and not be haunted by them.

9. Always keep the reasons for your crusade close to you so that when you fight you will do it with all of your heart.

10. An Obstacle in life is nothing more than a cleverly disguised opportunity for greatness.

Just remember, Not all heroes wear Spandex.