Monday, April 30, 2012

Dark Days Week ONE




This review covers:
Dark Days, week 1 - By Dilly Green Bean Games. 
Writing, and Art by Jay Libby
Editing by Renee Libby
Review by Walt Robillard

SPOILERS: Some scenes may be spoiled by this review. If you are planning on playing in this adventure, read no further as the fun you save could be your own.

Dark days are coming my friends, at least for the heroes of the Guardian Universe. If you haven't been following the releases of Jay Libby's G-Core Role Playing Game, then you might not know what that is. G-Core is a modern take on a classic superhero rpg from the late 1980's. Updated with recent innovations for the modern gamer, G-Core does a nice job of bringing Four Color Action to the players for a very affordable price. You can check out my podcast review for the product here (http://www.hazardstudio.net/sitebuildercontent/sitebuilderfiles/gcore.wav). 

Dark Days, Week 1, is the first in a planned series of adventures from DGB Games set in their Guardian Universe. It does start off making some assumptions. It starts with you knowing about the Guardian Universe, in which most DGB Games are released. If this is your first DGB purchase other than G-Core, don't worry, the story is not hard to follow and if you are at least a minor fan of comics, you should be able to pick up on things fairly quickly. The scenario is also a good jumping on point for those who would like to play in the Guardian's Universe. There is just enough to tip the player's interest but not so much that folks will seem overwhelmed. 

The adventure starts off with a broadcast press conference from Senator Orland Percy. The President of the United States is a Superhuman called Omega and although he has served his country, Percy is incensed that Omega has given a great deal of authority to superhumans as well as the Guardians (the premier super group.) Percy calls for all citizens to take to the streets and voice their displeasure over superhuman favoritism, the changing of the constitution, and for the ability to be protected from superhumans running amok.

This call to arms puts the heroes in the middle of a moral dilemma. Do they side with Percy and oppose the president in favor of democracy or do they support a pro Superhuman regime. 

At this point it is not really clear what drives the PC's to get involved in such a fashion but citing curiosity, a few well placed calls indicate that a warehouse up for sale was bought by the Senator and he is going there to take possession. With curiosity as your rally cry, you decide to make a run to check things out. At this point you come to know that going anywhere near the warehouse is a tricky thing as it is in the middle of Chicago which has been declared a no "hero," no "superpowers" zone. In steps former good friend (so we are told) Dr. Apian (cool picture of this guy in the book). Apian has developed a masking unit that will hide your powers from the authorities (Something nasty called the EV Hunters... YAY). The down side to this is that it only works if you aren't using your powers (AWE C'MON!).

With masking units on and running you head to Chi-town. Based in the descriptions, Chi-town must also be a no fly zone as there are only "ground based" introductions describing coming into Chicago. With contacts furnished by interested parties you make your way into the heart of the Chicago underworld in order to investigate Percy and his agenda.

The adventure takes some interesting twists while you come up against a slew of enemies from the local Triads to Demonic Killer Clowns (I didn't see that one coming either). As the investigation unfolds, you soon learn that Percy and his warehouse have been at the center of a conspiracy that could threaten the USA and the world! A simple investigation into a potential political powder keg turns into a desperate fight for survival. All of this tension is further compounded that any display of power (or spandex) at all will nullify the power mask and call in the dreaded EV Hunters!

At it's very core, Dark Days: Week One starts off as a simple sneak and peek and turns into a run and gun style of adventure. The characters that you meet (many of whom come from previous G-Core releases), are fun and memorable. Some of the conflicts can be a bit of a challenge as any use of superhuman abilities will bring the EV Hunters in short order. This just calls for a "rise to the challenge" style of game play in which the PC's either get creative or get arrested. 

This introductory adventure keeps the action and intrigue moving at a decent pace so the players are never bored. As the plot moves forward, the players will quickly realize that they are in for more than they bargained for. The ludicrous appearance of the enemies toward the end will certainly catch unwary players off their guard when they go for the take down. 

While the story is fun and the art is very eye catching (much improved from the initial release of G-Core the RPG), Dark Days: Week One does suffer a couple of snags. There are times during the adventure that feels like the writer was trying to craft a story rather than an RPG adventure. At key points, failure to do as directed in the adventure ends "the ride" real quick with the PC's either going to jail or with the player pulling out the g-core rule book to craft a new character. Another sticking point for the adventure is that it relies very heavily on other G-Core releases to build back story and uses characters from those releases to corral players into going the "right" direction. 

These minor points aside, this adventure has a lot of potential for crafting an interesting story where the players find out about a heinous evil while not being able to do much about it overtly due to the villain's position both socially and geographically. The tension is made almost palpable in that the PC's have to rely on wits, allies, and more to go toe to toe with the villains as the use of their powers will mark them for capture or worse. 

With so much potential for mayhem and the ability to throw a monkey wrench into the gears that are the players, G-core game masters should seriously consider picking up Dark Days: Week One.

Monday, February 27, 2012

SUPERVILLAINS AHEAD!

Supervillains is live once again.  We decided to license all of the RPG material from Zenith Comics so that i handle all of the game-y bits.  We had a couple of requests to re-post the books back on OBS.  Folks who would like another chance to pick these up can do so for .99 cents. Give it a try... you might like it.


Enjoy the ride.
Walt

Tuesday, February 14, 2012

New Old art

So i have been posting to one of the old school gaming sites as of late.  One of fun things this has allowed me to do is post a ton of art from back in the day.  This means I am getting off my back side and scanning it in so I can get rid of the hard copy.  More space for new sketches (although a lot of the ones that I do these days are straight to digital.).

Regards,
Walt

Saturday, February 04, 2012

So much to do... so little MASS

I have TONS of projects ready to go and get the finishing touches to be products.  So where do projects go wrong... Let's see.


  • 8 Hour Job (Plus two day a month Military)
  • 2 Hour Kung Fu sessions.
  • Skyrim
  • Monkey!
  • and now MASS EFFECT 3!

I am never going to get anything done.

Tuesday, January 17, 2012

Early Morning Bruises.

One of the great things I love about my life is all the great KUNG FU!  It was a tough decision back in the day to leave a commercial school to go back onto my own.  I was in semi-private sessions before I went there and once I got a taste of the fighting that every one else got... i didn't much care for it.

Since 2005 we have gone back to training the way we used to.  That means no tapping to the head and yelling out POINT, no silly pads that offer no protection, and NO WHINING.  It is a lot of fun when you get good folks together that like to bang around and have no ego about who is running things... because none of us care who's running things. The only problem is that there is not a lot of teachers around that prefer it the way we do.  That means I have to travel a lot for my own training and then bring it back to the kids so that everyone can have a chance to play.

It can be mildly exhausting.

Well, i am off to do an early morning beatdown with one of the boys. Since I work at night my time is limited but because we call the shots we can workout whenever some one is available.

Good times

Walt and Brian about to find out whose kung fu is better!

Friday, January 06, 2012

Zenith Site is live! Sort Of...

Don't forget to run over to the fledgling site, ZENITH COMICS! and check out the new Banner by Andrew!

Thursday, January 05, 2012

TYPE Casting is a Hit


A little taste of the next segment of TYPE Casting.  Street Tough will present hero TYPES that are made for the grim and gritty streets of your campaigns.  These are not the heroes that live in the black and white moralities that flavor the average books.  The TYPES have tasted the street and the only way to bring order to it is to live amidst the Gray.

Thanks again to all the great BASH! fans who have come out to support this series.  You guys are the best!

And don't forget to check us out on the BAMF! Podcast where myself and Andrew Collas, as well as our host, Mike Lafferty, set off talking about what makes a great comic and Zenith Comics intends to do just that.  Give us a listen!

And to go along with our glorious announcements, check out some of the promo art that goes with it!







All artwork is "Heroic" artwork is copyright (c) 2012 Andrew Collas.  All HAZARD Std artwork is copyright (c) ME Mutha Trucka!

Thursday, December 29, 2011




Check out the latest in the TYPE Casting series
From the dark reaches of space comes COSMIC CRUSADERS, the third installment of the TYPE Casting series.  This issue displays five space themed archetypes to use for your BASH UE games.  Each type comes with a High and Low end template, plus plenty of options to help players jump right in and Narrators to season to taste (to help or hinder their players)!  


Want a preview?  GRAB IT HERE

Oh... the internet is a monster that cannot be tamed.  I just wish it wasn't so hard on those of us that really don't have the time for it.  So after reviewing the buckets of options out there we decided to go with Wordpress for the best option for the Zenith comics Web presence.  It allows for lots of options and folks to be able to respond to the various updates as well as for us to have the max control over the content and the ease to use it as we see fit.  Also it will be the cheapest option rather than setting up brand new web pages as well as huge migrations and uploads to my server (which I need to do some massive spring cleaning to).  

We'll see where this takes us after the new year.  NOW... what I really need is a brand manager to run the damn thing and post to it regularly so we can get some stuff going.

Anyone, for those folks keeping track, next on the chopping block for the TYPE Casting series for BASH! rpg is  Street Tough.  It was supposed to come out right after Mind Force but I had art in from Dan Houser before the core artist got his done (I always look so guilty when I look in the mirror).  Look for it soon from fine e-tailers everywhere.

Sunday, October 09, 2011


On Wednesday we released MIND FORCE, a BASH! UE Supplement. This marks a new direction for us as we are going to be taking over all game aspects for the Zenith Comics Group. Zenith Prime, aka, Andrew Collas will be going after the comics side of the house. This allows each of us to focus our energy on what we both enjoy, comics and games.

Regards,
Walt

Friday, August 05, 2011

Wednesday, August 03, 2011

Incoming

I love it when things work out. New product on the Horizon for the BASH Rpg. First part should hit next week.

Monday, June 13, 2011

Back from the Woods

Got back recently from Ft Indiantown Gap Penn.  Why is it everytime I go down there I hurt something?  Knees this time...damn rubber roof. 

In any case... good to be back


Saturday, March 26, 2011

Ok so it has been a while. Understandable since I was injured, undergone major surgery, and have been learning to walk again.

Yeah I know... blah blah blah. In any case, This was my latest project in association with newcomer Zenith Comics. You can pick it up at RPGNow in either BASH, ICONS, or Villains and Vigilantes flavor.

Enjoy,
Walt


Thursday, December 09, 2010































Lots of Old School art requests lately. This is not only bringing me back to the early 2000's, but also slapping me around with visions from when i was a teen playing D&D with my friends and dreaming about some day being a hero.

The good news, Gaming has given rise to a good imagination that allows my creativity to spill out over the page... the bad news... I'm still trying to live up to that hero ideal.

...Someday...

Tuesday, November 30, 2010

This is the Knight you have been waiting for.






































I love going back through old sketches and seeing how my "style" has changed. The good thing is that as I clear out all this old art, I find there are a good many places to repost them.

Enjoy,
Walt

Sunday, November 28, 2010

I always say that I am back and of course, that things are going to be more regular and then I post four entries and disappear for six months. Yeah, major injuries will do that to you. But since I am somewhat of an adrenaline junkie, I have a tendency to divert my attention away from my art at times to other pursuits. Besides being an accidental artist, I have also been into martial arts since I was 8, I am a part time soldier (National Guard) and of course, a husband. Sometimes life is more than just pleasing your audience (all four of you).

IN any case I have been digging out some old art to post to the knights and knaves Old School Game website. Here is a taste:

































































Friday, April 16, 2010

Name my Ninja...




































Looking for a name for this sketch... Any suggestions?

Thursday, April 15, 2010

Sketching it out!






































Something in the works.

Thursday, February 11, 2010

Facebook shot my Blogger in the Face




Issue 5 of the Ashcan Edition is out and what a grand issue it is. Set up for the MARVELous 4C role playing game, there is just enough math to make everything work for 4C as well as just enough math to ensure that you could tailor it to your favorite Super Powered RPG Experience.

Next Month we will have the 6th issue of the mag and then it will be time for a little break. With six issues packed full of Super Hero Goodness... There is plenty to ensure that GM's and players alike have to put into their games if need be. We will also be posting regular updates to the Tumblr (which launches to Facebook and Twitter) account as well as to this blog

XRoads Chronicles (c) is NOT dead. We had the majority of the work done for it back in September but a combination of other paying work as well as military obligations (i HEART Camouflage) kept us from putting the spit and polish on it. It is near to completion but there are a number of other projects that have to launch before we can light the fire under Chronicles.

One of these projects involves a martial arts group that I belong to (First rule of fight club...). There is a lot of work going on behind the scenes involving the group which is going to take up the majority of time for the month of February. This involves going to see instructors from other states as well as training with the "regulars." As a side note, one of the soldiers that works with me has decided to take on the Modern Army Combatives All Guard Tournament. If you are not familiar with MACP (see above overly complicated combatives name), it is the United States Army's attempt at having solid martial arts training for their soldiers. By having it trained at lower levels in an MMA (Mixed Monkey Art... sorry just seeing if you were still reading) format and having tournaments, the military is hoping that they will encourage soldiers to not only be proficient in this "art" but also to seek out instructors for training at higher levels. Having been playing around with it for several years now, I like the fact that they used Filipino flow drills to instill all of the training. What I don't like is the constant push toward competitive format as some one like me wants the training so I can EFF Up a dude rather than tap him out. Oh well, I guess I can't have everything...



Hasn't stopped me from trying though.
Regards,
Walt